
Amethyst Raponi
Character Artist
Narrative Designer
Amethyst is an anomaly who lives somewhere on the Great Plains with a loving family and at least a battalion of familiars. If encountered in the wild, the elusive Raponi can be pacified with a caffinated drink and a permission slip or excuse to draw in polychromatic gradient anime watercolor.
She aquired a BFA in Graphic Design from Emporia State University.

Shanda Wright
Art Director
Shanda is a mythical being obssessed with fashion design which is personified in the extreme detail she etches into the design of gear and weapons to point of it being somewhat of beneficial limit breaking nightmare for the other artists. Can be found most non working hours pushing lolita style occultism to the masses.
She aquired two associate degrees holds from Johnson County Community College. The first is in Fashion Merchandising. The second is Apparel Design & Technology

Mary Doubthit
Concept Artist
A teacher with a passion for detailed technical writing so long as its related to art and by night a warlock melting civilians and foes alike in the Blade and soul mmo or another mmo where warlock class and or warlock adjacent abilitys is an option.
Mary has a bachelor’s degree in
Art Education from Ottawa University

Nyuyen Thinh {Tim}
Concept Artist
Tim spends his time doodling creatures, species hybrids and bosses while fueled on pancakes.

Simone Ramierz
Animator
An animator of things, a lover of noodles and obsessed with adding too many sparkles to aura effects or explosions.

Robert Castaneda
Sound Designer
Robert designs audio and makes midi his weapon to enforce a love of powerful epic orchestra
Robert holds a bachelors in Digital
Audio Technology from Cogswell University

Maximo Penichet
Sound Designer
Max is a person that enjoys finding ways to make people weep to the sound of a variety weird & unusual instraments
Max holds a bachelors in
Music Education from Ottawa University

Chijike Dikeogu
Lead Game Designer
Lead Environment Artist
Narrative Designer
An avid believer in creating strategy heavy games that could simultaniously be classified as weird story focused experiments filled with fragmented perception or incongruous architecture. on the regular chijike is distracted overthinking a recently read light novel’s cartography or how a recently played niche rpg world could be expanded.
Chijike holds a Bachelors in Management Information Systems from Ottawa University.

Juliana Jasso
Narrative Designer
A psychologist who enjoys writing comedy and tragedy and anything as long as it involves fantasy with hidden events that address that human experience.
Juliana holds a bachelors in Psychology from Ottawa University and a Masters
in Social Work from Wichita State University

Zack Routh
Software Engineer
Game designer
Zack helps oversee technology at SRS and will one day retire to the wilderness and not deal with any unit of time shorter than a season.
Zack holds an associate degree in computer information systems..

Paul Lyon
Producer
Narrative Designer
Economic Game Designer
Paul has the rewarding job of designing in-game reward systems and theories heavy topics that often never get used. His economic passion and love of restrictive card games has kept world building logically cohesive and lorewise realistic in ways other designers or the QA team wouldn’t have realized current ideas, systems or methods were a problem. Loves L5R & DND
Paul holds an associate degree in
accounting from JCCC & Bachelor’s degree in Economics from the University of Kansas

Tyler Ring
Narrative Designer
Game Designer
A champion of worldbuilding that pretends to be an artist in his spare time. Most likely listening to an audiobook right now.